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»Monster Hunter Freedom 2
  "It's all for nothing if you don't have freedom...2."

Graphics: 9

Gameplay: 8

Sound: 10

Replay
Value: 9
Perhaps the hardest decision a developer has to make has to do with niche sequels. On one hand, you have the enthusiastic word-of-mouthers telling their friends about their favorite game, hoping to get them involved in it. On the other hand, you also want to appeal to a wider audience, making it more profitable and better worth your effort. Do you make the game more accessible for newcomers or do you appease the already established fan base? A lot of companies have struggled with this dilemma, but none seem to balance the two as well as Capcom.
 
Monster Hunter Freedom pretty much threw the player into the game without any hint of what to do or where to go. I think that’s what drew in a lot of the people who loved it. The game had a very simple tutorial section that ended in approximately 10 missions. After that, you were expected to figure everything else out yourself. I’ll admit that it was a little frustrating at first, but for those of us who stuck to it, we found it one of the most enjoyable experiences on the PSP or any system for that matter.
 
The second game more or less holds your hand a little longer than the first and mixes up teaching you things. Instead of just telling you how to do something, one of the characters in the town will give you instructions while another will give you hints at monster weaknesses and such. This makes the first part of the game a lot easier, but thankfully they don’t tell you everything. It’s also good to note that Capcom did well by those who have gone through the first game by allowing you to import your old saves. You can’t keep any items over rarity 3, but you do get special tickets in return for some of your more precious items. These tickets will usually allow you make items sooner than you otherwise could.
 
This easier Monster Hunter is sure to snag some new fans, but people who played the original and found it too hard may already be too jaded to give this series another shot. For long-time fans, expect more of the same with varied monsters and new weapons. Capcom is even offering weekly updated quests via download. This is a much welcomed feature for the more regular hunters for more than one reason. True, they offer new content, but more than not you’ll find a slew of monsters together that would otherwise be in separate quests. Doing this makes it easier to harvest specific monster parts which are frequently used.
 
Graphically speaking, Monster Hunter Freedom 2 isn’t a big step up from the first one, but it does improve upon a few things. For one, there are fewer camera problems this time. Technically speaking, this isn’t really a graphic issue, however; I feel that this one deserves mention as one of the big culprits of the bad camera was the low canopies in some areas. MHF2 features a whole lot fewer of these low-hanging tree tops that obstruct your view.
 
Another big thing I noticed was the distance the player can see beyond their immediate reach. More often than not, you’ll be able to see an entire landscape off into the horizon, complete with foliage and creatures and other signs of life. It really adds to the whole sense of immersion and looks gorgeous while doing so.
 
The old monsters were touched up a bit, but mostly unchanged. Conversely, the new monsters look so great and make the game true to its name where the first one might as well have been titled “Wyvern Hunter”. The baddies you run into this time are much more varied. You’ll come across pink baboons, Moose-like quadrupeds, and giant crabs in addition to the more traditional wyverns and dragons. The new dragons have different strategies and unique attacks to keep you on your toes.
 
Speaking purely on the special effects like dragon breath and other attacks like that, everything seems to be slightly toned down a bit and you can notice a tears in the polygons and such. Still, due to all of the other effects that are going on like the heavy downpour/monsoon effects of the jungle area, you’ll quickly forget such things.
 
In this reviewer’s honest opinion, the greatest new feature added this time is the option of preloading the next area before you get to it. Sure, this drains your battery faster, but the amount it does isn’t as noticeable as you might think. I think you’ll drop your game time down by about an hour offline and by about half while playing via adhoc wifi. Essentially, what this does is cut almost all of the loading between areas and makes for a much more seamless game. Similarly, they’ve allowed you to pause the game which really does come in handy when you need to take a phone call or pay for the bus. I even find it helpful to pause before hitting the PSP’s sleep mode as it allows me to view my situation and gather my thoughts prior to being thrown back into the action.
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Article by:
Bloodspoor
Posted on: Sep. 29th, 2007

     Review Recap
 Gameplay
It’s still a lot for a newcomer to take in at once, but this time around Capcom made it more than accessible for the less hardcore among us.

 Graphics
I still think this is one of the best looking PSP games out there. There are some graphical errors here and there but the visuals presented are absolutely stunning.

 Sound
This time around, they’ve added quite a few sound tracks for different events and they’re all phenomenal. Furthermore there isn’t a single game on any platform that has immersed me more through the audio than this marvelous series.

 Replay Value
The only thing keeping this game down from a perfect score is the lack of true online play.

     Comments

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