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»Famicom Mini: Makai-Mura
  "A decent port, but it’s outshined by an earlier release."

Graphics: 6

Gameplay: 7

Sound: 7

Replay
Value: 5
If there’s one thing I really like about holidays, it’s keeping traditions. Things like eating Thanksgiving dinner with the family or watching A Christmas Story ad nauseum on Christmas Eve. I started another tradition: reviewing Ghouls ‘n Ghosts games for Halloween. Last year, I covered the extremely obscure Makaimura for Wonderswan and already this year, I’ve taken a crack at the GBA port of Super Ghouls ‘n Ghosts. This year however, I’ve decided to double up and take down another of these classics: the Famicom Mini release of the original Makaimura. What is this, you ask? Well, just try to think of the Famicom Mini series as Japan’s Classic NES Series collection, only it had a wider selection of titles. As for Makaimura, well, that’s just the Japanese title for Ghosts ‘n Goblins, the game that started it all.

Players take on the role of Sir Arthur, a brave knight and the beloved of the blue-haired Princess Prin-Prin. As the game’s introduction illustrates, the two are having a nice picnic...in a graveyard...in the dead of night...with Arthur clad in naught but his infamous boxer shorts. Oooooo-kay. Anyway, as the two enjoy this unorthodox scene, a demon (in the employ of Lucifer himself, no less) appears, swoops down and kidnaps poor Prin-Prin. So Arthur, obviously dismayed at this turn of events, dons his infamous armor lying just beside him, and heads off to defeat Lucifer’s demonic hoard and save his beloved. Yeah, it’s pretty weird, but it’s better than most gaming storylines of the day.

The gameplay is completely unchanged from the original Famicom Disk System, barring extremely minor features. Players traverse through the demon world and runs through it, awkwardly jumping over and hurling lances at such threats as blue-haired albino zombies, ravens and flying demons (star of another such classic series, Gargoyle's Quest), among others. Arthur can only take two hits, the first leaving him in those iconic boxer shorts I mentioned earlier, while the other leaves him as nothing more than a pile of bones. There are extra armors along the way, but they’re a fairly rare commodity. There are also additional armaments available to Arthur, such as the swift dagger, the powerful cross and the nigh-useless Torch. These are a far more common sight, and along with the aforementioned extra armors, commonly found in treasure chests hidden throughout the realm.

I’m fairly certain that unless you consider the original PlayStation the first console you had any experience with, you already know all of this. The real questions are as follows: is this an accurate port of the original Famicom version and how well does it hold up after all these years? Well, in the first case, yes, it is a pretty good port of the original. The controls are as responsive as they were in the original, there’s no slowdown, and it’s a perfect translation from the original FC game. On the other hand, the game itself doesn’t really hold up as well as it did back in 1986. It was a good game at the time, but unlike certain other games of that era – the original Super Mario Bros. quickly comes to mind – its charm has been diluted by its sequels. Indeed, what the original Ghosts ‘n Goblins did, the two Ghouls ‘n Ghosts games did far, far better.

Unfortunately, the visuals haven’t aged quite as well as the game itself does. The fact that they’re on a far smaller screen doesn’t help matters much either. Sure, they make a decent conversion, but combine the simplicity of the graphics with the relatively tiny (at least compared to the original intended screen – that of a TV set) screen of the GBA, and well, let’s just say the end product isn’t pretty. The fact that this combination also makes the game hard to decipher doesn’t help matters much either.
The same goes for the audio. Sure, the NES belted out some good tunes back in the day, but in this release, they really show their age. On the plus side, it is a fairly accurate rendition of the original Famicom version’s soundtrack. Unfortunately, that’s really the only plus I can assign to it, though at least the sound effects are pretty accurate as well.

Makaimura's replay value is the hardest aspect to judge. On one hand, it’s Ghosts ‘n Goblins, which means that two playthroughs are required to finish the game, but on the other side, a better version was released a couple years prior: the Game Boy Advance port of Chou Makaimura (known in the US as Super Ghouls ‘n Ghosts), which had not only the original game, but also an arranged mode that increased the replay value significantly. Considering the fact that this game came out long before this Famicom Mini port (not to mention its additional features), well, let’s just say the choice is obvious: go with the “older” release. Honestly, there are only two foreseeable cases I can see for picking this one up: either you prefer the original NES/Famicom version and the old NES cart just isn’t cutting it for you anymore or you’re a Ghouls ‘n Ghosts maniac and need to own every incarnation of the game ever released. If you fall under either of those criteria, then go ahead and buy it. Otherwise, there are some far better choices out there, especially when it comes to portables. Don’t believe me? Check out some of the other versions I reviewed.

Article by:
Wolfdogg
Posted on: Oct. 31st, 2007

     Review Recap
 Gameplay
If it’s not a perfect port, then it’s extremely close. Too bad the game didn’t age well.

 Graphics
The small screen doesn’t help to clarify the already-simplistic graphics.

 Sound
The sound’s pretty much a perfect emulation of the original Famicom version. That’s the good news...and the bad news.

 Replay Value
Eh, it’s good for a quick run-through, but it was outclassed years ago.

     Comments

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