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»God of War: Chains of Olympus
  "Madness? THIS IS...not a 300 reference."

Graphics: 10

Gameplay: 10

Sound: 8

Replay
Value: 9
Translating popular PS2 franchises to PSP isn’t exactly new, but God of War: Chains of Olympus has been getting a lot of attention for its potential to finally realize the goal of making a handheld game every bit as good as a modern console entry in the same series. Does it succeed? Not completely, but it comes damn close. Considering that the God of War games were some of the best in the PS2’s massive library, Chains of Olympus is a fantastic game in its own right.

Kratos is the anti-hero other anti-heroes go to when they want to feel better about themselves. Kratos was a bloodthirsty Spartan general who was known for being unusually vicious even considering his background. And that was before he sold his soul to Ares and killed his family while on a rampage. Angry and constantly miserable from the guilt, Kratos pledged service to the other gods and will do whatever it takes to be released from his past. Much more happens in God of War 1 and 2, but Chains of Olympus is a prequel, so there’s no need to get into that. Kratos has just started serving the gods, and CoO covers his first major task and fills in a couple of details from the chronologically later games.

God of War is primarily an action game, but also has platforming and puzzle sequences. You’re not going to mistake it for Mario or Zelda, but these elements are given much more emphasis than in most other 3D action games like Devil May Cry. You may have heard people call it a “button masher”, but that isn’t true. Your choice of weapons is limited compared to most 3D action games, but on the higher two of the four difficulty settings – the easier of which is selectable from the start – just attacking your enemies will get you promptly killed: learning the patterns of enemies and becoming proficient at blocking and dodging are absolutely vital, as are learning the different styles you can use to attack with your primary weapon. Puzzles that are extraordinarily well done for this type of game and some light platforming link together the combat and story sequences.

The PS2 God of War games made use of practically every button and directional device on the PS2 controller, so naturally there was concern about how the controls would translate to the fewer buttoned PSP. Everything was translated perfectly with one exception: your dodging roll, which you will need to use quite often. On PS2 you just flicked the right analog stick in the direction you wanted to move. In Chains of Olympus, you have to hold the L and R buttons and use the analog disc. This isn’t a very natural action, and having to hit three things at once is a little cumbersome for a dodge that has to be used very quickly. Still, I eventually adjusted, and it didn’t make anything impossible. A much more minor annoyance are the action command sequences where you have to rotate the analog disc, which I missed a fair amount of times. Other than those minor problems, the PS2 gameplay was translated perfectly.

Unfortunately, there is one other significant flaw in the game that forced me to say it didn’t quite live up to the goal of matching a console game in every way, and it would be a problem regardless of the release’s context. The game is very short: a playthrough will take 4-5 hours. There’s not much to elaborate on in regards to this, the game just doesn’t last very long. I was also disappointed that hardly any of the new features added in God of War II were in CoO, in addition to the game having basically nothing new of its own. Don’t let that make you think the game is bad though, a shorter God of War is still damn good.

The graphics in Chains of Olympus are some of the best on PSP – only slightly rougher polygons make them distinguishable from the PS2 GoW games, which were some of the best looking on the system. The ancient Greek settings and monsters are finely detailed in God of War’s horror/action movie style, and the relentless blood and gory finishing moves are still there. There are some particularly impressive areas with gigantic creatures/objects in the background moving seamlessly. The music fits the feel of the game, and as always, the voice acting is high quality.

Chains of Olympus has a good amount of replay value. There are four difficulty settings, although if you’re familiar with the series you can safely skip the easiest. The hardest setting will take quite a bit of skill to beat, and your playthrough on that mode should get an extra hour or two added to it. There are also a few bonus challenges, which are difficult but won’t last that long, there being only five and a successful attempt taking only a few minutes. There are also some bonus videos and costumes to unlock. And of course, like the previous God of War games, CoO is just fun to play through again.

God of War: Chains of Olympus is quite possibly the best game on PSP. Don’t let the complaints fool you: despite the length issues the multiple difficulties and how enjoyable the game is ensure that you’ll get a good amount of playtime out of it. CoO doesn’t equal the previous games in the series 100%, but being almost as good as the PS2 God of War games makes it a lot better than plenty of console games. This game should be on the buy list of every PSP owner, and is one of the better reasons to own the system.

Article by:
KI Simpson
Posted on: Apr. 24th, 2008

     Review Recap
 Gameplay
The combat is intense and satisfying, and the puzzles are way above par for this type of game.

 Graphics
Probably the best on PSP, almost as good as the PS2 games.

 Sound
Not as exceptional as the rest of the game, but still does the job well.

 Replay Value
The unlockable difficulty is a good challenge, and the game is just fun to play even if you’ve beaten it before.

     Comments

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